ADST Projects
ADST Projects
Learners build their own terrariums to create a small, living environment where they can observe the water cycle happening in real time.
Learners investigate how BC owls live and hunt through the use of programmable robots.
Learners investigate how sound can be represented visually by observing the sound waves created by different instruments and noises. Through listening, predicting, observing, and drawing, students explore how changes in volume, pitch, and tone affect what sound waves look like.
Learners work in small groups to photograph shapes they find outside using an iPad. The project builds independence in signing into, holding, and photographing with an iPad.
During a station-based lesson, students rotate through courtside interview station where they grab water, choose a reflection prompt, and record a short video response in Seesaw.
Learners explore the roles and responsibilities of different community members by creating a model community complete with paper representations of community workers and helpers. With the use of Sphero robots they navigate their paper creations through challenges.
Learners demonstrate their knowledge of animal adaptations and biomes by designing Pokemon-style trading cards.
Learners take on the role of designers or real estate professionals tasked with creating the perfect home for an unusual client.
Learners develop analyzing, editing, and questioning skills to develop a script for a podcast retelling the immigration story of someone in their community. Next, they develop planning, iterating, recording and designing skills to create their podcast using a variety of tools.
Learners will define and explore concepts in photography through personal and peer perspectives, and engage in a creative challenge to experiment with photography techniques and composition.
Learners step into the role of an experienced fur trade explorer to design an Expert Field Guide that helps new explorers survive and succeed.
Learners take on the role of board game designers, creating an original game that teaches players about a topic or concept they have been studying.
During a station-based lesson, learners rotate through courtside interview station where they grab water, choose a reflection prompt, and record a short video response in Seesaw.
Learners become experts on one ancient civilization, then partner with a classmate who studied a different civilization to design a historically plausible artifact the two cultures could have created together.